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guides:extensions [2019/09/05 15:16]
sonickyle [Starting Modules]
guides:extensions [2020/04/24 16:46] (current)
sonickyle
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 ====== Weapon Extensions ====== ====== Weapon Extensions ======
-Eternal Nova will provide the opportunity of customising your equipment. Rather than having to farm for specific weapons, each class's weapons will have customisable 'modules'. Each weapon is made of three module type slots:+Eternal Nova will provide the opportunity of customising your equipment. Each class's weapons will have customisable 'modules'. 
 +{{ :icons:extensionicon64.png?nolink|}} 
 +Each weapon is made of three module type slots:
   * The grip   * The grip
   * The hull   * The hull
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 In order for a weapon to be usable, it must have all of its module slots filled. In order for a weapon to be usable, it must have all of its module slots filled.
  
-Most modules for weapons will be sidegrades; the modules that come with a weapon will be effective on their own.+While the modules that weapons come by by default are effective, rarer modules will further improve then power of weapons that they are attached to.
  
 ===== Module attributes ===== ===== Module attributes =====
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 ===== List of modules ===== ===== List of modules =====
-==== Starting Modules ==== +==== Common Modules ==== 
-The following modules are the default on new weapons that you get, and are the same on each.+The following modules can be found for all weapon types. The effects of them are the same on each weapon unless otherwise stated.
  
 === Grip === === Grip ===
-|< 100% >| +|< 100% 200px 50px 30em >| 
-^Name^Rarity^+0^+1^+2^+3^+4^+5^+6^+7^+8^+9^+10^Description/Effect+^Name^Rarity^Description/Effect^+0^+1^+2^+3^+4^+5^+6^+7^+8^+9^+10^ 
-|Default Grip|3*|1%|1.5%|2%|3%|4%|5%|6%|7%|8%|9%|10%|This is the default grip found on newly forged weapons. It increases the user's HP gain rate by 1-10%.|+|Default Grip|3*|This is the default grip found on newly forged weapons. It increases the user's HP gain rate by 1-5%.|1%|1.25%|1.5%|1.75%|2%|2.5%|3%|3.5%|4%|4.5%|5%|
  
 === Hull === === Hull ===
-|< 100% >| +|< 100% 200px 50px 30em >| 
-^Name^Rarity^+0^+1^+2^+3^+4^+5^+6^+7^+8^+9^+10^Description/Effect+^Name^Rarity^Description/Effect^+0^+1^+2^+3^+4^+5^+6^+7^+8^+9^+10^ 
-|Default Hull|3*|1%|2%|4%|6%|8%|10%|12%|14%|16%|18%|20%|This is the default hull found on newly forged weapons. It reduces the GP cost of Grand Arts by 1-20%.|+|Default Hull|3*|This is the default hull found on newly forged weapons. It reduces the GP cost of Grand Arts by 0.5-10%.|0.5%|1%|2%|3%|4%|5%|6%|7%|8%|9%|10%|
  
 === Hardpoint === === Hardpoint ===
-|< 100% >| +|< 100% 200px 50px 30em >| 
-^Name^Rarity^+0^+1^+2^+3^+4^+5^+6^+7^+8^+9^+10^Description/Effect+^Name^Rarity^Description/Effect^+0^+1^+2^+3^+4^+5^+6^+7^+8^+9^+10^ 
-|Default Hardpoint|3*|1%|1.5%|2%|3%|4%|5%|6%|7%|8%|9%|10%|This is the default hardpoint found on newly forged weapons. It increases critical damage by 1-10%.|+|Default Hardpoint|3*|This is the default hardpoint found on newly forged weapons. It increases critical damage by 1-10%.|1%|1.5%|2%|3%|4%|5%|6%|7%|8%|9%|10%|
  
guides/extensions.1567721791.txt.gz · Last modified: 2019/09/05 15:16 by sonickyle