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guides:extensions [2019/05/31 04:02]
user created
guides:extensions [2020/02/15 06:02] (current)
sonickyle [Starting Modules]
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 ====== Weapon Extensions ====== ====== Weapon Extensions ======
-Eternal Nova will provide the opportunity of customising your equipment. Rather than having to farm for specific weapons, each class'​s weapons will have customisable '​modules'​. Each weapon is made of three module type slots: ​The grip The hull The hardpoint Each can be changed individually on a weapon. The type of the module must match up with the type of the slot (for example, you can't put a grip module in a hardpoint slot).+Eternal Nova will provide the opportunity of customising your equipment. Rather than having to farm for specific weapons, each class'​s weapons will have customisable '​modules'​. Each weapon is made of three module type slots: 
 +  * The grip 
 +  * The hull 
 +  * The hardpoint 
 +Each can be changed individually on a weapon. The type of the module must match up with the type of the slot (for example, you can't put a grip module in a hardpoint slot).
  
 In order for a weapon to be usable, it must have all of its module slots filled. In order for a weapon to be usable, it must have all of its module slots filled.
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 (500 × intended grind level) × module rarity level (500 × intended grind level) × module rarity level
  
-When grinding a module with a level of +5 to +6 and rarity of 6*, it will cost 18,000 credits.+For example, when grinding a module with a level of +5 to +6 and rarity of 6*, it will cost 18,000 credits
 + 
 +Grinding cannot fail, so as long as you have the materials and the credits, you can strengthen your modules without worry.
  
 ===== List of modules ===== ===== List of modules =====
-==== Starting ​Modules ==== +==== Common ​Modules ==== 
-The following modules ​are the default on new weapons that you get, and are the same on each.+The following modules ​can be found for all weapon types. The effects of them are the same on each weapon unless otherwise stated.
  
 === Grip === === Grip ===
-Default Grip This is the default grip found on newly forged weapons. It increases the user's HP gain rate by 2-12%. - Grind: ​2,3,4,5,6,7,8,9,10,11,12 - Rarity: 3*+|< 100% 200px 50px 30em >| 
 +^Name^Rarity^Description/​Effect^+0^+1^+2^+3^+4^+5^+6^+7^+8^+9^+10^ 
 +|Default Grip|3*|This is the default grip found on newly forged weapons. It increases the user's HP gain rate by 1-10%.|1%|1.5%|2%|3%|4%|5%|6%|7%|8%|9%|10%|
  
 === Hull === === Hull ===
-Default Hull This is the default hull found on newly forged weapons. It reduces the GP cost of Grand Arts by 2-20% - Grind: ​2,3,4,6,8,10,12,14,16,18,20 - Rarity: 3*+|< 100% 200px 50px 30em >| 
 +^Name^Rarity^Description/​Effect^+0^+1^+2^+3^+4^+5^+6^+7^+8^+9^+10^ 
 +|Default Hull|3*|This is the default hull found on newly forged weapons. It reduces the GP cost of Grand Arts by 1-20%.|1%|2%|4%|6%|8%|10%|12%|14%|16%|18%|20%|
  
 === Hardpoint === === Hardpoint ===
-Default Hardpoint ​This is the default ​hull found on newly forged weapons. It increases critical damage by 1-10% - Grind: ​1,1.5,2,3,4,5,6,7,8,9,10 - Rarity: 3*+|< 100% 200px 50px 30em >| 
 +^Name^Rarity^Description/​Effect^+0^+1^+2^+3^+4^+5^+6^+7^+8^+9^+10^ 
 +|Default Hardpoint|3*|This is the default ​hardpoint ​found on newly forged weapons. It increases critical damage by 1-10%.|1%|1.5%|2%|3%|4%|5%|6%|7%|8%|9%|10%| 
guides/extensions.1559300563.txt.gz · Last modified: 2019/05/31 04:02 by user