The Pastimage

The official wiki for Eternal Nova

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This wiki is far from complete, but I will not be opening registrations and enabling editing until I get the game to a more complete state. Once available, editing will require you to register for an account. I understand that one of the benefits of a wiki is that anyone can edit them, but anonymous vandalism is a PITA to deal with.

sonickyle on Roblox


Weapon Extensions

Eternal Nova will provide the opportunity of customising your equipment. Each class's weapons will have customisable 'modules'. Each weapon is made of three module type slots:

  • The grip
  • The hull
  • The hardpoint

Each can be changed individually on a weapon. The type of the module must match up with the type of the slot (for example, you can't put a grip module in a hardpoint slot).

In order for a weapon to be usable, it must have all of its module slots filled.

While the modules that weapons come by by default are effective, rarer modules will further improve then power of weapons that they are attached to.

Module attributes


Grip modules tend to augment the user of the weapon, such as increasing the maximum GP.


Hull modules change the behaviour of the weapon, such as altering a specific Grand Art or how it attacks.


Hardpoint modules are mainly used for increasing the damage a weapon deals.

Grinding Modules

To increase the effects of a module, you can grind it up to a maximum level of +10. Grinding a module requires credits as well as a specific type of material for the weapon type of the module. The formula for the cost of the grind is below:

(500 × intended grind level) × module rarity level

For example, when grinding a module with a level of +5 to +6 and rarity of 6*, it will cost 18,000 credits.

Grinding cannot fail, so as long as you have the materials and the credits, you can strengthen your modules without worry.

List of modules

Common Modules

The following modules can be found for all weapon types. The effects of them are the same on each weapon unless otherwise stated.


Default Grip3*This is the default grip found on newly forged weapons. It increases the user's HP gain rate by 1-5%.1%1.25%1.5%1.75%2%2.5%3%3.5%4%4.5%5%


Default Hull3*This is the default hull found on newly forged weapons. It reduces the GP cost of Grand Arts by 0.5-10%.0.5%1%2%3%4%5%6%7%8%9%10%


Default Hardpoint3*This is the default hardpoint found on newly forged weapons. It increases critical damage by 1-10%.1%1.5%2%3%4%5%6%7%8%9%10%
guides/extensions.txt · Last modified: 2020/04/24 16:46 by sonickyle