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guides:equip_skills

This is an old revision of the document!


Equip Skills

As you level up each class, you'll unlock Equip Skills. These help enhance your character in various ways, from increasing your damage and defense, to enabling special buffs that will help you in battle.

You can only equip six Equip Skills at once, but these Equip Skills can be from classes other than your currently selected one.

Each will be listed here soon.

List of Equip Skills

Knight

Equip SkillLevel Description
Greatsword+ 5Increases all Greatsword damage by 10%.
Claw+ 5Increases all Claw damage by 10%.
Partisan+ 5Increases all Partisan damage by 10%.
Grand Protection 10Blocking with your weapon right before you take damage will negate the damage and heal you a small amount.
Quick-draw 15All self-heal items are used 50% faster.
Determination 20Gives you a chance to survive a fatal blow. Can only be triggered once every 60 seconds.
Defender Stance 25Grants the “Defender Stance“ stance skill. Decreases all damage taken by 10%, but decreases all damage dealt by 10%.
Grand Stance 25Grants the “Grand Stance” stance skill. Increases passive GP regeneration by 25%, but decreases active GP regeneration by 50%.
Berserker Stance 25Grants the “Berserker Stance” stance skill. Increases all damage dealt by 10%, but all damage taken is increased by 20%.
?30?
?35?
?35?
Sustained Life 40Regenerate 1% of your HP every 2 seconds.
Barrage Attack 45As you attack an ememy, the damage it takes from your attacks slowly increases for every attack; 1% per hit, up to 10% extra damage.
Selfless Abandon 50Increases your damage output by 20%, but doubles all damage taken! Only for the brave!

Slinger

Equip SkillLevel Description
Rifle+ 5Increases all Rifle damage by 10%.
Burstgun+ 5Increases all Burstgun damage by 10%.
Launcher+ 5Increases all Launcher damage by 10%.
Standing Precision 10Whilst standing still, all bullet and projectile spread is nullified.
?15?
?20?
Roll Out 25Jump out of a dodge to reach full running speed.
Shell Rain 25Grants the ability to double jump.
Additional Clip 25Reduces the time taken to reload weapons that need to be reloaded.
?25?
?30?
?35?
?40?
?45?
?50?

Mage

Equip SkillLevel Description
Amplifier 5Double the chance of inflicting status effects from any attacks.
?10?
?15?
?20?
Firestream 25Replaces the Fireburst magic with Firestream. This channeled magic constantly casts fireballs that spawn from the caster and track their target. Costs 5 GP to cast, then 5 GP per fireball. Power: 120%.
Iceshield 25Replaces the Iceblade magic with Iceshield. This channelled magic creates a shield in front of the caster that shatters when hit with an attack but negates all damage. Costs 5 GP to cast, then 10 GP per second to channel. The caster can move whilst channelling this spell.
Lightningstorm 25Replaces the Lightningfield magic with Lightningstorm. Mark an area then rain down lightning strikes on it. Power: 120%. GP cost: 40
Windbarrage 25Replaces the Windburst magic with Windbarrage.
Lightwatch 25Replaces the Lightcalm magic with Lightwatch. This magic creates a tempoary field around the caster that slowly restores the HP of any players in the field. GP cost: 50
Darkdoom 25Replaces the Darktrap magic with Darkdoom.
?30?
?35?
?40?
Concentration 45When a spell is fully charged or being cast, you gain immunity to knockback and stagger. Damage taken is unaffected.
Overcaster 50Half the charge time of all spells.

Vanguard

Equip SkillLevel Description
Boss Slayer Increases damage and critical rate against boss-type enemies by 5%.
Target Chase The distance covered by any attacks that home in on a target is increased.
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?45?
Physics Reactor 50Grants the “Physics Reactor” stance skill. When enabled, all physical attacks have their power increased by 50%, but all GP regeneration is disabled and GP usage is increased by 25%. This stance skill can not be enabled at the same time with other “Reactor” stance skills, and only one “Reactor” equip skill can be chosen at a time.

Flamekeeper

Equip SkillLevel Description
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Ranged Reactor 50Grants the “Ranged Reactor” stance skill. When enabled, all ranged attacks have their power increased by 50%, but all GP regeneration is disabled and GP usage is increased by 25%. This stance skill can not be enabled at the same time with other “Reactor” stance skills, and only one “Reactor” equip skill can be chosen at a time.

Sonnetist

Grace Sonnetists' Equip Skills are mainly what are known as music skills. These take effect when your Tuba or Longhorn is unsheathed, and last for 15 seconds after sheathing. If using other weapons, these music skills will not activate.

Equip Skill Description
Tuba+ 5Increases all Tuba damage by 10%.
Longhorn+ 5Increases all Longhorn damage by 10%.
Pendulum 10Music skill. All nearby party members are buffed with “Pendulum”. This buff relaxes the timing for Precise Attacks.
The Party's Heart15Music skill. All nearby party members are buffed with “The Party's Heart”. This buff reduces damage taken from all sources by 10%.
Onward March 20Music skill. All nearby party members are buffed with “Onward March”. This buff increases run speed by 10% and reduces the time it takes to reach full run speed.
Bottomless Spirit25Music skill. All nearby party members are buffed with “Bottomless Spirit”. This buff restores 1% of maximum HP every second (rounds down).
Magic Reactor 50Grants the “Magic Reactor” stance skill. When enabled, all maigc attacks have their power increased by 50%, but all GP regeneration is disabled and GP usage is increased by 25%. This stance skill can not be enabled at the same time with other “Reactor” stance skills, and only one “Reactor” equip skill can be chosen at a time.
guides/equip_skills.1570224962.txt.gz · Last modified: 2019/10/04 14:36 by sonickyle