The Pastimage

The official wiki for Eternal Nova

User Tools

Site Tools


Sidebar

Home / Discord


Guides:

Locations:

Details:


This wiki is far from complete, but I will not be opening registrations and enabling editing until I get the game to a more complete state. Once available, editing will require you to register for an account. I understand that one of the benefits of a wiki is that anyone can edit them, but anonymous vandalism is a PITA to deal with.

guides:equip_skills

Equip Skills

As you level up each class, you'll unlock Equip Skills. These help enhance your character in various ways, from increasing your damage and defense, to enabling special buffs that will help you in battle.

You can only equip six Equip Skills at once, but these Equip Skills can be from classes other than your currently selected one.

Each class has three trees. For each level range in a class you can only choose one tree's Equip Skill. For example, as a Knight, you can equip the Greatsword+ Equip Skill and the Rifle+ Equip Skill from the Slinger class at the same time, but not Greatsword+ and Claw+ at the same time. This also applies to the other classes.

In-game Equip Skill grid

WIP

Class Tree Level 5 Level 10 Level 20 Level 35 Level 50
Knight Defender Greatsword+ Grand Protection Defender Stance Sustained Life
Opportunist Claw+ Quick-draw Grand Stance Barrage Attack
Desperado Partisan+ Determination Berserker Stance Selfless Abandon
Slinger Sniper Rifle+ Standing Precision
Buckshot Burstgun+ Booming Impact
Avian Launcher+ Shell Rain Bunker Buster
Mage Caster Overcaster Iceshield
Joker Amplifier
Mender Concentration
Vanguard Slayer Boss Slayer Physics Reactor
Jouster Target Chase
Archer
Flamekeeper xxxxxx Ranged Reactor
xxxxxx
xxxxxx
Sonnetist xxxxxx Magic Reactor
xxxxxx
xxxxxx

Each will be listed here soon.

List of Equip Skills

Knight

Equip Skill Description
Greatsword+ Increases all Greatsword damage by 12%.
Claw+ Increases all Claw damage by 12%.
Partisan+ Increases all Partisan damage by 12%.
Grand Protection Blocking with your weapon right before you take damage will negate the damage and heal you a small amount.
Quick-draw All self-heal items are used 50% faster.
Determination Gives you a chance to survive a fatal blow. Can only be triggered once every 60 seconds.
Defender Stance Grants the “Defender Stance“ stance skill. Decreases all damage taken by 10%, but decreases all damage dealt by 10%.
Grand Stance Grants the “Grand Stance” stance skill. Increases passive GP regeneration by 25%, but decreases active GP regeneration by 50%.
Berserker Stance Grants the “Berserker Stance” stance skill. Increases all damage dealt by 10%, but all damage taken is increased by 20%.
Sustained Life Regenerate 1% of your HP every 2 seconds.
Barrage Attack As you attack an ememy, the damage it takes from your attacks slowly increases for every attack; 1% per hit, up to 10% extra damage.
Selfless Abandon Increases your damage output by 20%, but doubles all damage taken! Only for the brave!

Slinger

Equip Skill Description
Rifle+ Increases all Rifle damage by 10%.
Burstgun+ Increases all Burstgun damage by 10%.
Launcher+ Increases all Launcher damage by 10%.
Standing Precision Whilst standing still, all bullet and projectile spread is nullified.
Booming Impact This equip skill allows you to inflict knockback on many enemies that are usually immune to knockback whilst using ranged weapons. Some larger enemies such as bosses are still immune.
Shell Rain Grants the “Shell Rain” stance skill. Enabling it allows you to jump higher.
Bunker Buster Any projectile attacks that hit the top 90 degrees of an enemy deal 25% extra damage, and have a chance to stun the enemy (assuming that they are not immune to stuns).

Mage

Equip Skill Description
Overcaster Half the charge time of all spells.
Amplifier Double the chance of inflicting status effects from any attacks.
Concentration When a spell is fully charged or being cast, you gain immunity to knockback and stagger. Damage taken is unaffected.
IceshieldReplaces the Iceblade magic with Iceshield. This channelled magic creates a shield in front of the caster that shatters when hit with an attack but negates all damage. Costs 5 GP to cast, then 10 GP per second to channel. The caster can move whilst channelling this spell.

Vanguard

Equip Skill Description
Boss Slayer Increases damage and critical rate against boss-type enemies by 5%.
Target Chase The distance covered by any attacks that home in on a target is increased.
Physics Reactor Grants the “Physics Reactor” stance skill. When enabled, all physical attacks have their power increased by 50%, but all GP regeneration is disabled and GP usage is increased by 25%. This stance skill can not be enabled at the same time with other “Reactor” stance skills, and only one “Reactor” equip skill can be chosen at a time.

Flamekeeper

Equip Skill Description
Ranged Reactor Grants the “Ranged Reactor” stance skill. When enabled, all ranged attacks have their power increased by 50%, but all GP regeneration is disabled and GP usage is increased by 25%. This stance skill can not be enabled at the same time with other “Reactor” stance skills, and only one “Reactor” equip skill can be chosen at a time.

Sonnetist

Equip Skill Description
Magic Reactor Grants the “Magic Reactor” stance skill. When enabled, all maigc attacks have their power increased by 50%, but all GP regeneration is disabled and GP usage is increased by 25%. This stance skill can not be enabled at the same time with other “Reactor” stance skills, and only one “Reactor” equip skill can be chosen at a time.
guides/equip_skills.txt · Last modified: 2019/01/24 15:26 by user