The Pastimage

The official wiki for Eternal Nova

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This wiki is far from complete, but I will not be opening registrations and enabling editing until I get the game to a more complete state. Once available, editing will require you to register for an account. I understand that one of the benefits of a wiki is that anyone can edit them, but anonymous vandalism is a PITA to deal with.

sonickyle on Roblox


Credits and Attribution

The music in this game is powered by Vonpose, a dynamic music system. Please read the Eternal Nova DokuWiki for more information.

Software used

The following software and services were used in the creation of this game and its own assets:

  • Paint.NET
  • GIMP
  • IntelliJ
  • FLStudio
  • OpenMPT
  • AtomCraft Authoring Tool (ADX2)
  • Google Cloud Platform
  • Dokuwiki
  • Roblox Studio… of course


The following assets have been used in the creation of this game:

  • The Game-icons dot net icon pack (CC BY 3.0). The icons in this pack are created by:
    • Lorc
    • Delapouite
    • John Colburn
    • Felbrigg
    • John Redman
    • Carl Olsen
    • Sbed
    • PriorBlue
    • Willdabeast
    • Viscious Speed
    • Lord Berandas
    • Irongamer
    • HeavenlyDog
    • Lucas
    • Faithtoken
    • Skoll
    • Andy Meneely
    • Cathelineau
    • Kier Heyl
    • Aussiesim
    • Sparker
    • Zeromancer
    • Rihlsul
    • Quoting
    • Guard13007
    • DarkZaitzev
    • SpencerDub
    • GeneralAce135
    • Zajkonur
  • The Dystopia font created by BangBang1337 on FontStruct. This can be downloaded at

Special Thanks

I would like to give thanks to the following people and websites for helping me make this project become a thing:

  • Friends
  • Roblox, its community, and /r/roblox

The music of Eternal Nova

At this time, pretty much all of the music isn't mine. I'm looking to change this in the future however, but for now, placeholders are a-plenty. Still, I am using some pretty cool music as placeholders, which are listed below.

The benefit of using module files is that I can use them to test the “Vonpose” system that I'm creating for noVa. Basically, it takes various sequences from a module and rearranges them in real time depending on the current gameplay situation, such as the amount of enemies, the types of enemies, and various other environmental factors. While somewhat RNG influenced, it will be coded to try and keep everything coherent.

On The Mod Archive, you can use the online player to listen to these tracks without having to download special tracker software. While that is convenient, using OpenMPT is a lot better and nicer on your CPU.

Until all of this music is no longer used in my project. I will not be earning any money at all.

Assets are used in compliance with the Attribution-NonCommercial-ShareAlike 3.0 creative commons license and The Mod Archive's Mod Archive distribution license. I believe I am in my rights to not have to distribute my project with the same license? Please contact me if this is not correct.

details/credits.txt · Last modified: 2020/05/02 09:36 by sonickyle